Excerpt of post originally published on the Carleton College Humanities Center Blog 9/29/2023
My role on the Virtual Viking Longship Project this summer has been to use Unity and virtual reality integration packages to provide functionality to our educational virtual reality experiences. Much of my summer was spent learning how to create virtual reality experiences from a curriculum published by Unity, a popular game engine. This started from the very basics of creating a new project that could be run in VR and concluded with creating custom scripts that provide complex behavior to objects. It also provided a guide to beginning to implement your own project, which we followed to make a basic version of our first VR experience.
For the last couple weeks of the summer, I have been working on …

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